Other than the microfigs, bats, spaces, and items, there really isn’t much to add to this one.
For the microfigs, I will probably be using Draco Malfoy figures for the baddies and making the boss the green Slytherin player piece.
Not having this game yet, or the pieces to add to it, I am not quite sure how the mechanics will work out for this one regarding the moving staircases and whatnot (I will update when I figure something out, and ideas are welcome). However, I have already made stats for the characters and items.
Bat – Strength 2
Spiders – Strength 2
Pearl Golden Snake – Strength 4
Microfigs – Strength 5
Boss microfig – Strength 7
Trans-pink Wand – Requires rolling a Shield during the combat roll to use. This Magical Wand attacks all monsters up to six spaces in a straight line in one direction (with one die roll for all combat and one die roll for all damage outcomes). The wand can also summon the Magical Shop and The Gathering. DM + 4 S. Cost/Worth 8 /6Gold
Trans-green Wand – Requires rolling a Shield during the combat roll to use. This Magical Wand attacks all monsters up to three spaces away in every direction (with one die roll for all combat and one die roll for all damage outcomes). The wand can also summon the Magical Shop and The Gathering. DM + 2 S. Cost/Worth 8/6 Gold
Scepter of Summoning – Summoning takes an entire turn to use them. Summons one defeated, non-black (i.e. no black spiders or bats) enemy mutant animal to shadow and fight for hero. The Scepters can also summon the Magical Shop and The Gathering (see those pages for additional information). Only Emerald, Ruby, Sapphire, and Diamond scepters are Portal Scepters (see regions with portals for more information). Portal Scepters – Not For Sale – Other Scepters Cost/Worth 8/6 Gold (though they may be portal scepters for an unknown portal)
NOTE: The Scepter behind the “boss” character is a scepter to a portal that opens a rift to this world in the same way the portal scepters elsewhere in the game open a rift to The Otherside where the Dark One and his minions come from.
Trans-colored rocks (red, blue, green, and yellow) – Aura of Protection. When placed on a hero’s head, it can be used for one region in any world (except when in The Otherside) to keep the hero free from damage. It may be used only in that particular region once, and expires when that region is left.
Clear Bottles – Restores to full health.